Here are some of the artwork stages for making creatures and characters. All models were rigged and animated into a working game engine. After the concept art is the modeling (wireframe mesh), then texturing applied, next is rigging/skinning, then animation and export. For realtime engines the export format is usually .FBX. 3dsMax is the software of choice for lowpoly games, it is easy for me to work with, and contains all the tools in one package: from modeling, animation, and rendering (i.e. cutscenes). Character Studio biped is often used for humans and mocap files. lowpoly war turtle, Dragonshard lowpoly beholder, Dragonshard lowpoly chameleon with firefly container, Dragonshard lowpoly lizard shaman, Dragonshard lowpoly fighter, NWN