Seedborne Soldiers

  My work with Hat Wobble was creating all the 3d arenas and characters for their auto-battler game Seedborne Soldiers (steam release 2025). I also did particle effects in Godot. My thanks to John Bonila and Rich Gebbia for bringing me on to their project, they have been a great team to work with, and I wish them much success in their endeavors (this will be their first published steam game!)

  These are low poly characters, generally around 600 for the majority. The riders and Cerberus were in the 930 poly count range. Everything modeled and animated in 3dsmax, textures hand drawn in Photoshop. Files were processed in Blender for the .GLB export (which is what Godot used)

  Particles made within Godot engine had a learning curve; the interface could use a cut and paste for key frames, but at least it got things done for an open source engine. I have included screenshots of some particles running in Godot. 

  You can view all my artwork in the game, there should be a trailer running on the steam page:   

 >  Link to game on Steam

 

some Player Units

some Enemy Units
some Particle Effects


 

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